The history of the Grim Reapers (GR for abbreviation use) dates back during the time of the ending of Old Talelsia. They rose from the deceased villagers, their mysterious abilities were then refined over the years, and the reaper class was all set to be open to any newcomers.
The reaper class specializes in both combat and magic (Actual physical combat). With this in factor, the class has a unique setting of AP. This class requires CON (being the main stat) + INT (being the secondary).
First Job: Trainee
The user gives a powerful slice to the enemy with a scythe. Active Skill
Lets the user swing the flail with power. Active Skill
The character quickly throws the boomerang. Active Skill
Increases the accuracy and avoidabilty of the character. Passive Skill
Allows the boomerang/flail to be swung at a further distance. Active Skill
Gives a huge permanent boost to defense + magic defense. Passive Skill
Second Job: Shade
Increases the scythe mastery and accuracy. Passive Skill
Doubles the attack speed of the scythe. Must have a scythe equipped. Active Skill
Two quick and deadly cuts are given to a single monster from the scythe. Active Skill
Fire out blades of dark light towards multiple enemies in front of you. Active Skill
Reapers in training must learn how to float in the air at some point of their lives(?). Active Skill
HP + MP Boost:
Permanently increases Max HP and MP. Passive Skill
The user jumps and twirls in the air. Active Skill
Third Job: Poltergeist
The user slashes at the foe with the scythe and then fires a dark ball of magical energy at them. Active Skill
Raises the attack force of the user being in midair. You must have Phantom Movement turned on for this to work. Passive Skill
The user dashes forward, giving deathly damage to enemies with the scythe in hand in midair. You must have Phantom Movement turned on for this to work. Active Skill
Slice the enemy with the power of the dead fused into your scythe up to 3 times. Active Skill
The user rushes forward swinging the scythe up and down, then claws with the scythe while moving backwards to monsters. Active Skill.
Allows your party members to snap out of status inflictions. This only includes seduce, undead, zombify. Active Skill
Put fear into your enemies by lowering their magical accuracy. Active Skill
The poltergeist still haunts the world, CON and INT is increased permanently. Passive Skill
Fourth Job: Grim Reaper
Maple Warrior: Increase stats by a certain percentage for everyone in the party. Active Skill.
Hero’s Will: By focusing your mind, you can ignore some abnormal status effects. However, this will not work on all abnormal status effects. Active Skill.
If the user or any of their party members dies, their souls will be haunting the area where their deaths were. The user will revive in the same map with an intense vengeance, attacks will be increased by a large percentage. Active Skill w/ cooldown.
The scythe is dipped in blood, which permantly increases Scythe Mastery and ATK. Passive Skill.
Greatly increases CON and resistence for a set duration. Active Skill.
A giant scythe is summoned on top of the character and forms into a crescent moon. It then launches itself towards the monsters in front of the character. Active Skill w/ cooldown
Darkness comes from the ground and the user swings their scythes to fire dark magical energy towards multiple enemies. Active Skill.
A single enemy is slashed multiple times from the scythe. Active Skill.
A large skeletal lizard is summoned. A portion of the enemy defense is ignored as long as this being is present. Active Skill.
A large, blue circle shines its dark light onto the enemies; making them paralyzed for an amount of time. Active Skill.