The Executioners were the prison guards of Old Talelsia’s castle and it was an under-construction class to be released to the Maple world. Unfortunately, the process was delayed due to the war with the Black Mage and all of the experts who were refining the class skills were killed. With that, the newer citizens of Talelsia were all set to start working on their skills from scratch. This time, it was sure that the remade skills surpassed the previous generation’s.
The executioner class use flails to swing and deliver devastating blows towards enemies; this makes them both close and long ranged. However, the downside to this class is that they are very slow while they’re charging up their attacks. The main stat is IMP.
First Job: Trainee
The user gives a powerful slice to the enemy with a scythe. Active Skill
Lets the user swing the flail with power. Active Skill
The character quickly throws the boomerang. Active Skill
Increases the accuracy and avoidabilty of the character. Passive Skill
Allows the boomerang/flail to be swung at a further distance. Active Skill
Gives a huge permanent boost to defense + magic defense. Passive Skill
Second Job: Watchman
Increases the flail mastery and accuracy. Passive Skill
Doubles the attack speed of the flail. Must have a flail equipped. Active Skill
The flail is swung 3 times around the user, dealing devastating blows on each hit up to 3 monsters on each side.
The character is given slight resistance towards knock-backing attacks due to the heavy weight of the flail. However, the character’s movement is also restricted. Active Skill
The spikes on the flail sharpens, raising its attack. Active Skill
Permanently increases Max HP. Passive Skill
The user jumps and twirls in the air. Active Skill
Third Job: Guard
Swing the flail with additional momentum from Swing, dealing even more of a powerful blow towards a single enemy. Active Skill
Poison is set up on the spikes of the flail, swing your flail towards the enemies and they will be poisoned. Active Skill
A prison is set up around a group of monsters in front of you for an amount of time before the monsters break free. Active Skill
As the flail is spinning, the monsters that are around you receive additional damage with the change of getting stunned. Passive Skill
If the user spots a monster in front of them, their speed will increase as they walk towards them. However, if the user were to turn away from the monster they will not get the speed boost. Passive Skill
If Prison has been set up, the flail is swung against the monsters inside with a tremendous force. However, after this move has been used the prison will break open. Active Skill
Swing your flail for power and fire its spirit towards multiple enemies in front of you. Active Skill
Allows you to perform a critical attack with a certain success rate. Passive Skill.
Fourth Job: Executioner
Maple Warrior: Increase stats by a certain percentage for everyone in the party. Active Skill.
Hero’s Will: By focusing your mind, you can ignore some abnormal status effects. However, this will not work on all abnormal status effects. Active Skill.
When you receive damage from one or multiple monsters, they are bound to receive a death penalty from the executioner. There is a high percent that they will have instant death upon hurting you. Boss monsters will deal with an incredible amount of damage. Passive Skill.
The flail is spun at an intense amount of motion and force, dealing heavy critical damage to enemies. Active Skill
The speed of the flail is supremely boosted. Active Skill
Multiple flails are summoned in the air above the character, transformed into stars, and each fall down diagonally towards the enemies. Active Skill w/ cool down.
An advanced prison filled with thorns all around is set up around a group of monsters in front of you for an amount of time before the monsters break free. Active Skill
No matter how far you are from a monster, your attack, defense, magic defense, and speed are automatically increased within the map. Passive Skill.
Throw the flail towards multiple enemies. Active Skill.
Increases Flail Mastery, IMP, and ATK. Also allows the user to stand on ground against enemies. Passive Skill.